![]() Layout the font using metrics data available in the font. When you open your Font Face Asset, you have access to the settings for Hinting and Loading Policy. Multiple Font assets or even with multiple typefaces within the asset, and ultimately reduces memory consumption. This means that the same font data can be reused across ![]() ![]() The Font Face asset is created when you import a font and it stores the font data that can be referenced by the Font asset. You can switch between the two methods by opening up a Font asset in the Font Editor (this provides a simple way to convert existing Font assetsįrom Offline to the new composite method without having to replace them). This page covers the Font and Font Face asset types that can be used with the Font Editor.įonts in Unreal Engine 4 are categorized as a Font asset and use two caching methods, Runtime which is in the form of a Composite Font or Offline which is the older
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